If you have a Mac, iPhone, iPad, and Apple TV, you’ll be happy with it. If you want to stream from a Windows laptop or to a device that isn’t an Apple TV, you’re out of luck. Miracast is an industry-wide standard that’s essentially a response to Apple’s AirPlay. With 4K resolution output and the ability to split the screen four ways – the system is ideal for brainstorming and collaborative work. Also – it supports Miracast directly, so if you want to present without a button, you can mirror your screen directly from a Windows device (or via Airplay on the Mac). If you have a BlueStacks application installed on your PC or laptop, the steps to download the Miracast application are as follows: Open the BlueStacks application on your PC or laptop If you have just downloaded it, then the first time you open it you will be asked to enter the initial data, such. On the software side, Miracast is supported in Windows 8.1 and Windows 10. Older Windows versions can be made to support Miracast through third-party apps. Linux distros have access to wireless.
Why doesn't Apple support Miracast?
It is mainly commercial, non-technical reasons that drive the decision not to support Miracast. Apple is pushing its own wireless screen projection solution: AirPlay. It is a complete and proprietary network stack that the Cupertino giant uses to create an ideal ecosystem for use 'in the living room': with Mac/iPhone/iPad at the source, Apple TV as the receiver and AirPlay to link them, the user can project on the big screen while remaining within the Apple platform.
AirPlay, however, is also licensed to third-party manufacturers: this means that Bose, Yamaha, Philips, Pioneer, Sony and many others have in their catalog high-end sound systems that can be used to broadcast music without the need for physical connection. AirPlay boasts a rather high quality level and a remarkable simplicity of setup (a Wi-Fi network is required, but not Internet access). If the source is relatively recent, the entire screen can be projected (AirPlay Mirroring) and not only the programs prepared.
In short: Apple is doing an excellent technical/commercial job to encourage users to stay within their ecosystem, and AirPlay is another piece of this strategy: if you already have an iPhone, AirPlay (and, specifically, Apple TV as a receiver) is the only 'official' way to bring the contents of the phone on the big screen ... and, while we are there, is also exploitable by Mac or iPad: an extra incentive to complete the 'collection'.
Indeed, streaming audio/video content to AirPlay receivers is also possible under Windows... but the result is very modest: it is mandatory to use iTunes (or, for audio, unofficial software such as Airfoil for Windows), and, however, full screen replication is reserved for OS X and iOS: software such as AirParrot promises to circumvent the limitation, but it is clear that this is not the optimal user experience. Similar speech to broadcast from Android: AirSync is a satisfactory third-party solution, but the net result remains lower than the native support offered by iOS.
Alternatives to AirPlay
Chromecast and the dedicated boxes based on WHDI and the like try to break the golden cage in which Apple wants to imprison its audience. As already argued, however, these are solutions, respectively, very limiting or rather expensive.
Miracast remains the big exception: Apple doesn't support it natively and there are no third party applications suitable for this purpose, probably because of hardware requirements: although recent Macs have Intel Core 4th generation processors ('Haswell', whose integrated GPU is already equipped with Miracast native support) like those of traditional Windows PCs, the wireless card ('AirPort Extreme card') is not compatible... and, anyway, a technically very complex driver level integration would be needed that, as such, would be economically very unattractive for independent developers. In the iOS environment, the issue is similar, but with the added complexity of not even having support on the GPU.
Which one to choose?
Ultimately, those who have chosen iOS and/or OS X and want to project on a wireless external screen do not have many truly functional ways:
Miracast For Mac For Free
● Accepting Chromecast and all its limitations
● Buy a pair of (expensive) WHDI-based boxes (really impractical when combined with a mobile device)


● Get Apple TV and broadcast with AirPlay

Of all, the last is undoubtedly the best choice in terms of price, benefits and comfort. I applaud Apple for having achieved the goal and created a technical / commercial system absolutely brilliant for those who already had chosen one of its products.
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AirPlay + Google Cast + Miracast
AirServer can transform a simple big screen or a projector into a universal screen mirroring receiver.
With AirServer enabled on your big screen, users can use their own devices such as a Mac or PC, iPhone, iPad, Android, Nexus or Chromebook to wirelessly mirror their display over to the big screen, instantly turning the room into a collaborative space.
Use this technology in classrooms, wirelessly project your desktop in meeting rooms,
or supercharge your Xbox One at home by turning it into a wireless multimedia hub.
Find the solution that fits your needs. Software or Hardware.

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